Welcome to the TC Particles Documentation

View TC Particles on the asset store

Quick start and API reference.

Quick Start Notes:

  • Import the TC Particles package into your project
  • If you don't want just the source you can uncheck the samples folder
  • Use GameObject/Effects/TC Particle System to create a system
  • Hit play!

FAQ

Q: Does TC Particles work on mobile?

  • A: While generally not advisable, the latest iPads and iPhones with Metal should work. Additionally android devices supporting the latest openGL ES 3.0 spec can run TC Particles. This is not a generally well supported use case though.

Q: Does TC Particles come with source?

  • A: Full source is included!

Q: Does TC Particles support mesh colliders?

  • A: No, only primitive colldiers are supported. However, a more compelx range of primitives than in PhysX is supported, so it is easier to build complex shapes out of primitives.
Back to top TC Particles by Arthur Brussee
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